Game
Orbital Command
Drag away from a planet to fling a satellite into space, then watch Newton decide whether you built an orbit or an expensive hole in the ground.
Gravity is real here: F = GM/r², integrated every frame, so every path is something you caused. A satellite that looks stable at launch can spiral in twenty seconds later because you were forty pixels short on velocity. Working out why is most of what you’re doing.
You learn the one mechanic in about ten seconds and then keep getting it slightly wrong. It opens straight into play.
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