Game

The Long Way to Moose Jaw

an endless prairie drive

Aunt Carol is putting on a perogy supper in Maple Creek, clear across the province, and you are in Moose Jaw with most of a tank. Point the truck west.

Saskatchewan is flat, long, and full of small mercies, and the game leans into every one of them. The sun tracks dawn through golden dusk into a starlit night. Thunderstorm walls roll in as slate skies and rain. Geese drift overhead in ragged skeins and occasionally let off a volley of nasal honks. There is one hill on the horizon that will still be on the horizon in two hundred kilometres, and the distance signs actively refuse to count down: MORSE 58 km, drive a hundred clicks, MORSE 53 km.

How it plays

  • Arrows or WASD on desktop. On a phone, a steering track along the bottom and a gas pedal up the right side.
  • Nine real towns between Moose Jaw and Maple Creek. Each is a checkpoint that tops up the tank and banks a bonus.
  • Six vehicles, from the lifted half-ton to a combine to a Zamboni, each with its own ride height and toughness. Most are locked until you earn them.
  • Realism mode swaps arcade fuel for each vehicle’s real tank size and economy, which turns the long gaps into a genuine decision.
  • Every engine note is procedural WebAudio, from the half-ton’s loping V8 chug to the combine’s slow diesel lug.

Why it’s a speck

One highway, one supper to get to. It’s a single HTML file with no build step, and it’s over when you arrive.

Start driving